Gaining/Losing
You control a group of active cursor squares navigating a field filled with frozen cursor squares and holes. Whenever an active cursor touches a frozen cursor, the frozen cursor unfreezes and is added to your group of active cursors. Whenever any
of your cursors drops into a hole, the cursor is lost. Your cursor may sometimes consist of disconnected parts that move in unison.
The object is to move your fleet of cursors onto a goal of marked squares. The configuration of your cursor fleet must match the goal configuration exactly.
Levels:
Ocean - "Losing Only" There are holes, but no frozen cursors. The object is to move through the maze, losing cursors until the fleet of cursors exactly matches the pattern of goal squares.
Desert - "Gaining Only" There are many frozen cursors. The goal is to unfreeze and gain cursor squares until your fleet is the same as the pattern of goal squares.
Mountain - "Gaining/Losing" Combines the rules from the Desert and Ocean levels, with both holes and frozen squares.
Sky - "Wraparound" Same rules as the Mountain level, but adds the ability to wrap the cursor around to the opposite border.
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