Fire Emblem 6 TAS Chapter 15 new

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
120 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jan 11, 2012

This is the fifteenth chapter of the Fire Emblem: Fuuin no Tsurugi TAS. This one has a few objectives to achieve, mainly getting both Alan and Roy over the mountains on turn 2, and acquiring the Hammerne staff in turn 3, and making sure my frail units survive. With all that in mind, this is a short but painful chapter to plan out.

Turn 1: Lot of moving around here, ensuring both Miledy and Thany get close enough for a safe drop. Don't want to lure the archers to my fliers on turn 2, since Roy has better avoid on the forest tile. With that in mind, I move both my fliers close enough, but out of range of the wyvern.

Lalum has to dance Thany to ensure she is both close enough for the drop, and has enough room to escape luring enemies towards her. Lance makes a rare reappearance as he rescues the dancer. Marcus crits a mercenary, and another on the enemy phase for a very nice HP, Str, Skl, Spd level up.

Turn 2: Lance passes Lalum over to Marcus, and moves out of range of the archer in the south. Marcus drops Lalum on the hill, so only the one enemy can reach her. Alan and Roy get dropped, and I manipulate both Alan's level up, and Roy and Lalum's survival (they are each OHKOed by a Silver Bow Archer and the Fire Valkyrie respectively), as well as getting as many crits as I can with my main attackers. With the luck needed for this enemy phase, getting 3 out of 4 crits first time was pretty acceptable, only 217 RNs away. Alan gets a very nice HP, Skl, Spd, Luk level up, having capped Str and nearly capped Spd already.

Turn 3: Lalum dances Marcus to reach the Hammerne. Miledy moves a cavalier out of the road, so that Alan can take out the boss and Roy can seize.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (Toothache42)

  • How did you get always critical attack? I didn't get it right for myself. Hope you can give me some explain.

  • @BradX8 you notice that I'm wiggling the cursor a lot before acting. This is to manipulate the random number generator (RNG) into giving me the results I want. Plus, I have my attackers using killer lances which have +30 to critical rate.

see all

All Comments (4)

Sign In or Sign Up now to post a comment!
  • @Toothache42 Yes you did. I see rest of them your each chapter. Oh I see...How did you wiggle around so fast? I try myself with regular way but didn't work.

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more