OpenGL? That's not a Mac's territory.

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Uploaded by on Apr 23, 2009

Want a computer for rendering that doesn't break the bank? Get a gaming PC.

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Science & Technology

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Standard YouTube License

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Uploader Comments (gunsouyuurei)

  • Your video card (4850) is much better than a 3870 or even a 8800gt, so your video is pointless.

  • This is true.

    My argument was that you could buy two of my machines (with everything) for the same price of one Mac Pro (without monitor). It runs faster, it runs better, and I do any servicing myself (if I ever need to)

  • Agreed. And you can even go further and install Leopard on your PC. So the PC has much more value than Mac.

  • I've installed Leopard on my machine before. Couldn't get the kexts for my video card, though.

    My suggestion to anyone who wants to make a hackintosh: choose your hardware carefully before building.

  • dude i run a 5593 on a mac book pro with Intel Core 2 Duo Processor Speed:2.53 GHz Number Of Processors:1 Total Number Of Cores:2 L2 Cache:6 MB Memory:4 GB Bus Speed:1.07 GHz

    NVIDIA GeForce 9600M GT and NVIDIA GeForce 9400M with 2 2 GB Type:DDR3 Speed:1067 MHz

  • Grats on the 5593.

    As far as Cinebench is concerned, the 9600 is on par with the 4850.

    2GB of Video Memory? That doesn't sound right...

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  • ATi video cards kinda lag in performance compared to their nVidia counterparts, should be interesting to see if the Radeon 5000-series changes this up at all.

  • The OpenGL API was originally created by SGI. In fact, it's Predecessor, IRIS GL was created even before the X Window System came out.

    And although OpenGL's point was to standardize the market, it originally ran on only SGI and IBM hardware.

    By default, Windows Vista "translates" OpenGL to Direct3D. Hopefully Microsoft will re-implement Hardware Overlay so we can get back to true OpenGL.

    Run Linux (Gentoo is worth a try)

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