Adaptable Facial Setup. This Maya-Extension allows to automate the most time consuming aspects of the Facial-Setup-process while offering comprehensive control over all facial regions. The foundation of our technique is a complete motion-capture-based library of facial deformations, that is able to deform any humanoid geometry. A special adaptation-process adjusts the deformation to a particular geometry which is to be animated. The individual facial movements are precisely defined at all intensities in a nonlinear fashion. Therefore the moving face exhibits a complexity and naturalness that surpasses the results of conventional animation approaches such as blendshapes/morphtargets.
http://research.animationsinstitut.de
Thats fuckin awesome!!! now incorporate that into a game!
Hellball911 8 months ago
gud...i like those fine small movements of the char...small regions contracting & shifting...helps a lot to give meaning to expression...keep up the good work !...Is it a research work, well gud!
lino4thmr1985 8 months ago
this is so cool!
Odellhoward69 10 months ago