SoulStar . Mega CD Gameplay

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Uploaded by on Nov 23, 2009

The 2nd level (Medium route) Showing off some of the best effects ever seen from the Mega CD, and CORE really pushing the system to it's max. Lovely water effects too

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Gaming

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  • I was never ever to beat this game...probably played the soundtrack more than the actual game...heh heh

  • This and Battle Corp are great games that actually use the hardware for something worthwhile. Have you ever seen the unfinished alpha version for Jaguar-Cd? It's kinda cool too.

  • Oh, and the freeroam controls are kind of poor. The game uses the six button controller, but just for special weapon access. Ship controls are just on the A-C buttons, and it's not enough. The controls make this tough part of the game tougher.

    Still, overall it is an amazing game, with great graphics, great music, awesome levels, and more... really a must-play. I just wish that as well as infinite continues (which the game does have) they'd had a save system. With its difficulty it needs one.

  • The railshooter levels are actually not too bad, in the first three or four levels of the game I don't die in them much. That water level has a hard part near the end, but overall they're quite fun.

    The free-roam levels, though, THOSE are hard. You seem to take more damage per hit, die faster, etc. Most of the game's bossfights are in free-roam levels. It's cruel. For example, the freeroam level here (4:00 on). HARD! There are these invincible enemies, and you need to destroy static targets.

  • This game looks simply stunning.

    And quite hard. I notice that you get hit a real lot, but it seems to not be the fault of a lack of skill but rather that the shots come very quickly and often unexpectedly from the sides and are even harder to avoid due to the scaling making it not easy to gauge where they actually are.

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