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CLASSIC GAMES REVISITED - Popeye (Atari 2600) Review

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Uploaded by on Jan 20, 2009

One of the early projects for Nintendo's R&D1 team, Popeye was a wonderful arcade game. But how does the Atari 2600 version of the game hold up today? Find out here!

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Uploader Comments (dommiesan)

  • ??? the graphic are hawrribble!!! ( i know how its realy spelled) (horribble)

  • Here's a challenge: create a video game that is less than 4k in size and make sprites that resemble anything other than a block. Those were the limitations of the Atari 2600. Popeye turned out pretty well under those conditions I think.

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  • I think this looks and plays very well considering the system that it's on. Great review dommie :)

  • Nintendo used the "Brutus" character design for the game and cabinet art. More fat than muscular.

  • this song got stuck in my head for years and i started playing this song on guitar and elaborated a bit lol i love this game

  • the nes version had better graphics tho but its still the same game and brutus was his first name but was renamed later as bluto at the end of 80's

  • Night of the living drunks.. He's got a beer bottle!

  • I remember being pissed because there was no punching bag to make a barrel fall on Bluto. So pissed that i wrote a letter to Parker Brothers telling them that they dissapointed me with that feature! True story - GB

  • Bezerk was probably the best arcade port on the VCS / 2600. Phoenix is up there as well. I remember sending my mom to get me Popeye for the 2600 when it came out. I loved the arcade version and had a VCS and a PCjr (might not have had the PCjr at that time) but anyway didn't have a Coleco, 5200, or 400/800, so I had to play Popeye on the VCS - I had no complaints. I have it today for the Coleco, 5200, XEGS, & NES.

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