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Controlling a Material in Unreal Matinee - UDK Tutorials by Javahawk

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Uploaded by on Jan 24, 2010

Creating a matinee/cinematic that modifies a material instance parameter.

I'll create an instance of a parent material with a color parameter - Reference it in kismet/matinee, animate the material instance's color parameter, and trigger it via a trigger volume.

This is an intermediate level tutorial.

Follow me on twitter: @javahawk

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  • I managed to apply everything and see the effect in matinee, however when I use it on a trigger nothing happens... why?

  • @Ignacio666 THANK YOU SO MUCH. I thought I was losing my mind. It didn't used to be restricted in that way. I wonder why they changed it.

    thank you, thank you, thank you!!!!!!!

  • Great stuff I love knowledge!

  • Might want to add. This will not work if your materialinstanceconstant is applied on CSG geometry. I had to find that out the hard way. :)

  • @shaneboi1001 wow it was a freaking type-o

  • @restdown17 i take it your english reacher isnt lol

  • YOU ARE A GREAT TECHER

  • yeess awesome. another tutorial completed. thanks for this dude. this scene in in the game you guys are making haha

    PS: i was wondering if you could also do a tutorial on custom character animations in 3D Max and how to do FPS arms as well for us pweeease

    kinda having some problems with them

    thanks for all the awesome tuts dude

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