Source SDK tutorial - light_environment ADVANCED

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Uploaded by on Sep 18, 2010

Sorry about the quality of the text when showing clips from inside Hammer, the video is compiled in proper 1920 x 1080, and it looks fine in the wmv file. Youtube makes the text look all pixellated at the moment, I hope they improve the definition as time goes on or I'll move back to 720p.

TUTORIAL STAGES
0:00 - Introduction
0:07 - Pitch Yaw Roll
0:17 - Pitch (If the sun doesn't move where you want it to in-game)
0:32 - Brightness property (Colour of light)
0:55 - Brightness property (Brightness of light)
1:13 - NIGHT TIME LIGHTING
1:19 - Ambient property (Brightness of shadows)
1:30 - Ambient property (Colours of shadows)
1:36 - BrightnessHDR and AmbientHDR properties (A bit pointless)
1:57 - BrightnessScaleHDR and AmbientScaleHDR (HDR strength)
2:23 - SunSpreadAngle (Making shadows more blurry)
2:38 - Fail

http://www.3kliksphilip.co.uk/tutorials_sdk_light_environment2.html

Visit the above link for this video, but on my website! Okay, it's probably not a very useful link for this video, but it's there in case you need a link to my website.

Visit the below link for the BASICS video, which covers the basics of this topic and should answer any question you have about it.

http://www.youtube.com/watch?v=YXzwRf8m4n0

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Uploader Comments (3kliksphilip)

  • how did you make that smoke in the house

  • @florijanization Set it on fire

  • @3kliksphilip Why should i use de Brightness HDR and Ambient HDR ? Is there a diference between those and changing the regular Brightness and Ambient values in the numbers ?

  • @Codi190 It depends on whether they have HDR on or not.

  • is there a way to mess with the brightness ingame like a timer messing with it to have a working day night cycle?

  • @crashman25634 YOu could use a light with a custom appearance that goes abcdefghijklmnopqrstuvwxyz for it to go from dark to light.

Top Comments

  • minusoneminusoneminusone, ONE!

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All Comments (268)

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  • I've been trying to get the light_env and skybox texture to change whilst ingame, just by walking through a trigger but I haven't been very successful, I've seen it done before, however I still have no idea how they did it. You ought to show a tutorial for that.

  • @crashman25634 You could make it fun and challenging for yourself and find a way to make an illusion to make it feel and look like a cycle of day and night! I'm no expert, but I'd say my map making skills are adequate, but if their is one thing I know, map making has to deal with a lot with illusions and how you can trick the player to think something is there but it's really nothing! That's the best and fun part of map making (aside from testing the maps :P!)

  • hey when are you making tutorial on indoor light ?

  • @COOLAMODH i think it was physboxes and some env_explosions

  • wait so you mean there is two ways to mess with the lightening? like something else not "env_light" ?

    if yes then is it the sky box or what?

  • I've done this shit in HPL2, thanks anyway.

  • how did you blast the house at the end of the video ?

    how did you made that animation ?

  • And now for different colours!

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