Source SDK tutorial - light_environment ADVANCED
Uploader Comments (3kliksphilip)
Top Comments
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minusoneminusoneminusone, ONE!
All Comments (268)
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I've been trying to get the light_env and skybox texture to change whilst ingame, just by walking through a trigger but I haven't been very successful, I've seen it done before, however I still have no idea how they did it. You ought to show a tutorial for that.
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@crashman25634 You could make it fun and challenging for yourself and find a way to make an illusion to make it feel and look like a cycle of day and night! I'm no expert, but I'd say my map making skills are adequate, but if their is one thing I know, map making has to deal with a lot with illusions and how you can trick the player to think something is there but it's really nothing! That's the best and fun part of map making (aside from testing the maps :P!)
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hey when are you making tutorial on indoor light ?
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@COOLAMODH i think it was physboxes and some env_explosions
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wait so you mean there is two ways to mess with the lightening? like something else not "env_light" ?
if yes then is it the sky box or what?
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I've done this shit in HPL2, thanks anyway.
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how did you blast the house at the end of the video ?
how did you made that animation ?
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And now for different colours!
how did you make that smoke in the house
florijanization 4 months ago 10
@florijanization Set it on fire
3kliksphilip 4 months ago 21
@3kliksphilip Why should i use de Brightness HDR and Ambient HDR ? Is there a diference between those and changing the regular Brightness and Ambient values in the numbers ?
Codi190 4 months ago in playlist SDK tutorial 1
@Codi190 It depends on whether they have HDR on or not.
3kliksphilip 4 months ago
is there a way to mess with the brightness ingame like a timer messing with it to have a working day night cycle?
crashman25634 6 months ago
@crashman25634 YOu could use a light with a custom appearance that goes abcdefghijklmnopqrstuvwxyz for it to go from dark to light.
3kliksphilip 6 months ago