Simulated a burning poster in Houdini.
Used a VOP SOP for the spreading of the flame front, together with a SOP solver. A cloth solver is used simultaneously for the dropping motion.
Flickering/lighting on the poster was done by reading in point clouds generated from the fire volume and using that to add contributions to the poster's lighting in a custom shader.
Credits to Peter Quint for his excellent SOP Solver tutorials in Vimeo.
[Houdini 10 | Mantra Micropolygon Renderer | Nuke ]
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