fumeFx: Using wavelet
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Uploader Comments (krisproductions3d)
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It certainly has less of that "powdery" look so many smoke tests have.
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cool im wounding how do u get it to work i know how set it up output and that but after i simulate and change to wavelet it says it cant find the fumefx001.fxd
Gamezonemachinima 10 months ago
@Gamezonemachinima Hi.. thanks for checking the video out. Well the general procedure is to make a default simulation exporting the channels needed (like fuel or smoke) plus velocity and extra detail... after the simulation is done you should change the simulation mode from default to wavelet (its on the top menus of fume) the "start simulation" button shoyld turn orange, and sim again.. Then just set the cache to use the wavelet and render.
Hope this helps
krisproductions3d 10 months ago