Overall, people who did not grow up with prevalent digital technology -- including earlier forms -- are not accustomed to game-based learning. A good example of this is the cliché story of the three-year-old child that can program while the child's parents cannot.
Trial and error interaction is important in order to keep up with the ever-evolving technology. Those under the age of 35 are more accustomed to trying until you get it right but to the older generation, this method of learning comes across as both frustrating and embarrassing. Once they are shown what they did wrong and how to play the game correctly, their response is "why didn't you tell me I was supposed to do that?"
In the case of the unprogrammable VCR, the problem typically lies in a missing instruction manual. Older learners prefer to be handed a set of instructions on how to successfully play the game before engaging in any form of simulation or game. This stems from a mindset instilled by the K-12 pedagogy: the desire to get it right the first time.
Link to this comment:
All Comments (0)