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Weaponmodeling Blender for UDK Game

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Uploaded by on Dec 22, 2009

Ich bin Modeler und suche noch Leute mit denen ich zusammen Content fürs
UDK erschaffen kann. Wenn also ein Coder Lust hat mit mir zusammenzuarbeiten würde
ich mich freuen.

Primär gehts mir um Schlagwaffen, bin aber auch inetessiert an Schusswaffen.

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Gaming

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Standard YouTube License

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Uploader Comments (MrWolfp)

  • Man are you kidding me??? xD 100k+ faces you can't put this into UDK once you will start the game the PC will simply BOOM

  • @DaweStudios

    Haha. No. This model has 730 faces. What you see in the

    late Section of the video is the Multiresolution model

    for the creation of the normalmap.

  • i can make models in 3d max like this right?

  • @tintasmenn

    3d max works too. ;-)

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All Comments (36)

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  • @thePEOPLEperson1 Bump maps are for pixel offsets. But normal maps do make the model appear to have bumps. However its simply a map that tells the engine how the lights should react to hitting the models surface, where a bump map would always look the same and would not be affected by light. Hope that helps.

  • @XBLTaconinja they are basically like bump maps, they make the model look like it has bumps and stuff on it. Correct me if I am wrong anybody.

  • @DaweStudios I think it's clear that the 100k+ models are for normal maps. : )

  • I've got Blender 2.56a and I was wondeering how to open another window and so I can watch my model from two views like you did in this video. I could 've just found it myself or asked on blender forums but it seems easier this way :P BTW nice model.

  • @MrWolfp Ignoriere sie, sie kommentieren ohne etwas über das subjekt zu wissen. ;)

  • @DaweStudios Obviously you have no idea how game development, and especially the 3d art part of it works.

  • I have a question, How do you export your mesh as a weapon? I am using Blender 249.2b and also UDK. Also, the same for vehicles and characters. But for now just weapons would be nice.

  • @FcGrreat

    Well I'm not a pro at normal maps, and I'm not even sure I've ever done it right. Usually my normal maps barely do anything and look blue all over. But I think that what you described is the correct procedure. Once you bake the normal map (use .tga files, BTW), import it into the UDK and stick it into your character's material.

    Also, I think the exporter for PSK/PSA files includes settings on smoothing. Hopefully you're using PSK instead of the annoyingly buggy FBX format...

  • @cb2198 thanx last question, to apply a normal map i "bake normals" from blender (tangent right?) and then i save the image and apply it in the UDK UV material right? PPS why when i import something from blender it is always on shading flat instead of shading smooth?

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