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Dementium: The Ward Chapter 16 - No Damage

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Uploaded by on Mar 2, 2009

The final chapter, Chapter Sixteen: The Final Encounter in Dementium: The Ward for the Nintendo DS. I managed to do it without any damage. Enjoy, because this took me nearly an hour, excluding practice. Here is a full explanation, room by room, of how to complete chapter 16 as I did:

For the first room, just run right through it. Or, you could use the buzz saw or shotgun to kill the zombies. Just don't bother with headshots, they won't do any damage. There will be three zombies in the room: there will be one zombie in three of the four closets. Which closet they're in is random each time you enter the room. Next room is empty. For the third room, this one you could run through very easily, but you can use the flashlight to repel the insects if you want. The next two rooms are vacant. The fifth room can be a little difficult to avoid damage in. Listen for the worms and shoot them with the 9mm or snipe them from a distance as they approach. Six worms will come out of the two vents on the walls about halfway into the room. Careful though, the worms like to hide in the closets. The next room will have two Medusa heads. I would recommend sniping them or using the machine gun, but the buzz saw will work if you want to risk getting hit once or twice. The room after that is once again empty. In the next room, quickly round the corner to the left and equip your buzz saw. Hold the fire button and aim at the incoming Medusa head. You can continue running forward as you attack. The room after that will have three crawlers randomly placed on either the floor or ceiling. Just run right through this one; don't waste your ammo. The next room is empty. Next are more zombies, but this time the more powerful zombies that spit acid. Their placement is the same, and you should kill them in the same way as the other zombies. But be careful of the acid. Beyond the door at the end of the room is a fork in the road. It doesn't matter which way you take, but kill the green worms as you progress with your shotgun or revolver. You should encounter two worms. Next is yet another empty room. Be very careful in the next room. There are three Medusa heads. Use your buzz saw if you insist, but I would highly recommend using your remaining sniper and machine gun ammo. Check with the sniper to ensure you killed all three of them. If you managed to do it, congratulations. Draw a smiley face on the wall with your remaining machine gun ammo. The next room will have some of the flying insects in it. Approach them slowly without the flashlight on (the light will attract them) and they will retreat into the wall. Round the corner quickly though; as soon as you turn your back to them, they will pursue you. After that, it's the end except for the boss. All the health and ammo you'll ever need. Collect everything, and proceed through the double doors. A cutscene will initiate. You are now fighting the pitiful final boss. "I OWN you!" Immediately move out of the little crevice you're in before he corners you. If you get cornered in there, you're screwed. Equip your shotgun and headshot him twice. Headshots do more damage to bosses. Note that you cannot damage him while he is flashing red. Immediately equip your revolver. Never let him get too close, or he will deal some serious damage. When he uses his Sith force powers, quickly shoot both of his hands where they're glowing before he OWNS you. This will deal quite a bit of damage. With your revolver equipped, continuously circle the perimeter of the room. He will continue to lift you occasionally. Again, don't let him get too close. When he stops and hangs his head, quickly equip the shotgun and headshot him. Then switch back to your revolver. If you run low on revolver ammo, switch to the 9mm. Don't even bother with the sniper; not being able to move forwards or backwards at all is too much of a disadvantage. Soon enough, you'll kill him. And you just beat the game. You may be rather disappointed by the ending. Prepare for phase two before he OWNS you.

All rights including copyrights of game, scenario, music, and program reserved by Renegade Kid, Gamecock, and its respective owners.

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Uploader Comments (BOB74j)

  • and where can i get the buzzsaw cuz i think i skipped it xD

  • @jessebijma It's in The Electric Buzz-Saw chapter... I don't remember which chapter number it is. But it's the one where you first fight that thing in the wheelchair. If I remember correctly, you have to find three keys in that chapter, then backtrack to where you find a locked briefcase early in that chapter. I think it requires one gold, one silver, and one bronze key. I did a minimalist run of this game. Go to part 2 (v=98EDNuAYVQM) and around 8:20, you should see that briefcase flashing.

  • @BOB74j is it a good weapon, like a weapon i almost need to beat this chapter or is it like oke, its good but not that good?

  • @jessebijma It's one of only two melee weapons in the game, meaning it has unlimited ammo. It helps a lot with the third boss and Medusa heads.

  • Aw. Mah. GAWD!! eeeeEEEEE!!!! *head expodes* Lol, jk. Um, what did the guy say at the end? Awsome video!! XD

  • @marukat13 "Let the record show that as of 3:33 AM the patient has survived phase one of the operation. Prepare for phase two!"

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  • @jessebijma use the buzzsaw against them. it takes care of them quickly and it holds them back so they don't damage you.

  • ammm i dont get it... it's just a dream? or you are another experiment with an baby alien on your stomach?

  • i frigging hate those heads!! they hit 4 health dots and they can take 4 magnum shots. i ALWAYS die there

  • i think the sequle is dementium 2

  • i ALWAYS die at the part with the 3 medusa heads! use the machine gun? ok

  • prepare for phase 2 *farts* *epic face*

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