First I purposely shot some handheld shakey footage to make the track harder. Then I tracked the shot in Syntheyes using supervised trackers.
I then brought the footage into Cinema 4D. I used my tracker nulls to build shadowcathers and proxy geometry for the spheres to fall on. I used sliverbullet for the dynamics in Cinema 4D. Then setup a multipass export to After Effects including exporting some of my tracking nulls so I could use those to make smoke/dust in AE. I also tracked in a digital lens flare.
Brought everything into AE then composited including adding motion blur to the CG elements, added smoke/dust with particular and color corrected.
And I still can't figure out how to make a motion blur -.-
Godisen007 1 year ago