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Using Ambient Occlusion with mental ray in 3dsMax 2010 part 2

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Uploaded by on Feb 25, 2010

We continue In this video, from Production Instruction with 3ds Max 2010: Volume II, well take advantage of mental rays ability to create ambient occlusion rendering to better present our 3d modeling work. By rendering using the technique shown in this video, you can create a fast, clean, and clear render of your 3d scenes.

learn more at www.i3dtutorials.com

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Education

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  • @i3dtutorials what max distance should i use for exterior scenes ??? i keep samples to 256 but still iam getting dust effect on walls..... please help.

  • simple,,

    F10- render elements-mr shader element, in shader button click none, apply A/R occlusion..drag to an slot in material editor .. and render..

    then composite in photoshop or after effects...

    zzzzzzzzzzzzzz

  • You'r the best ;)

  • you dont have to thanks us we have to thanks you boos. was really good and help full.

    many many tks

  • incomplete tutorial how do i bake the ambient occlusion so that i can re apply new textures so things dont all look like clay

  • thank u!

  • Thanks for the video upload - very useful indeed :)

  • To use this in a texture you use Render to Texture to bake it onto your diffuse map. Just like when you bake a normal map though, you cant have any overlap in your UVW's.

  • Indeed very nice tutorial. Learned something new :) Thanks!

  • Awesome! You certainly deserve more views!!!! I'm gonna post this video to some places so you get more views. One question tho. With ambient occlusion all I have is a gray material with good shadowing. My question is, how can I use any other material but with the realism of ambient occlusion. Materials like SSS skin and other. If it was a picture render I could easily render both with normal materials and AO materials and combine them in photoshop, but in a video I can't really do that... hellp!

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