We continue In this video, from Production Instruction with 3ds Max 2010: Volume II, well take advantage of mental rays ability to create ambient occlusion rendering to better present our 3d modeling work. By rendering using the technique shown in this video, you can create a fast, clean, and clear render of your 3d scenes.
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@i3dtutorials what max distance should i use for exterior scenes ??? i keep samples to 256 but still iam getting dust effect on walls..... please help.
neilkadu 6 months ago
simple,,
F10- render elements-mr shader element, in shader button click none, apply A/R occlusion..drag to an slot in material editor .. and render..
then composite in photoshop or after effects...
zzzzzzzzzzzzzz
fotonyka 8 months ago
You'r the best ;)
hackerisslv 9 months ago
you dont have to thanks us we have to thanks you boos. was really good and help full.
many many tks
massarde9591 9 months ago
incomplete tutorial how do i bake the ambient occlusion so that i can re apply new textures so things dont all look like clay
antonioreel 10 months ago
thank u!
unutmayacagimbirnick 1 year ago
Thanks for the video upload - very useful indeed :)
doctorbubble 1 year ago
To use this in a texture you use Render to Texture to bake it onto your diffuse map. Just like when you bake a normal map though, you cant have any overlap in your UVW's.
mracura78 1 year ago
Indeed very nice tutorial. Learned something new :) Thanks!
sapyn6 1 year ago
Awesome! You certainly deserve more views!!!! I'm gonna post this video to some places so you get more views. One question tho. With ambient occlusion all I have is a gray material with good shadowing. My question is, how can I use any other material but with the realism of ambient occlusion. Materials like SSS skin and other. If it was a picture render I could easily render both with normal materials and AO materials and combine them in photoshop, but in a video I can't really do that... hellp!
endocomar93 1 year ago