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Uploaded by on Jun 15, 2010

The results of 2 days of playing in openframeworks. C++ is no joke :)

The actual app has more than 2500 particles that run easily at 100fps. Next up is adding motion blur via opengl.

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Film & Animation

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Standard YouTube License

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  • Yo looking good, here's a cheap motion blur using the accum buffer in opengl:

    Place this code after things you want blurred and before anything you don't want blurred (text for example): //TRAIL float trail = 16.0; glAccum(GL_MULT, trail/32); glAccum(GL_ACCUM, 1 - (trail/32)); glAccum(GL_RETURN, 1);

    I set it up so you can set your trail from 0-32, it kinda works exponentially, so a really trailly effect is 28/32 or something.

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