Showing off some of the destructible environments we have created using tools like 3D Studio Max and RayFire plugin to fracture models into different pieces and then bring them into the game and let the physics engine take care of the rest.
We could pre-animate these in 3D Studio Max but with the power of NeoAxis Engine why would we? Since the optimizations to ODE (Open Dynamics Engine) in 0.81+ we are not afraid to simulate explosions like these.
Hope to be using this effect in many other things to come.
very nice!
z0mbiMaster 1 year ago