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Crysis - Mass Physics - Highend 2008

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Uploaded by on May 27, 2008

Frequently asked questions:

Q: What song is this?
A: "Pretty Pet" by Aberdeen City

Q: Is this realtime?
A: No, it was rendered frame by frame slowly using a method.
Q: What game is this?
A: The game is "Crysis" but the island and box placement and such was made with the "Sandbox editor" that is included with the game.

Q: What are your PC specs?
A: Intel Core 2 Duo 4300 (1.8GHz) processor, overclocked to 2.2GHz, 2GB 800MHz RAM, Nvidia 512mb 7900GS GPU (DX9).

But PC specs don't really matter to rendering a video, as long as you can run Crysis and can handle the rendering of the objects, you could render a video smoothly using the method linked above.



You can then change the boxes around and make your own structures, select objects and press ctrl + c to clone them.

Q: How do I use the sandbox editor?
A: Search elsewhere for a tutorial (including how to install it etc.).


Q: What is this video about?
A: The video isn't about how good Crysis or Cryengine2 is but it was actually made simply because I liked the look of lots of boxes flying around and structures collapsing etcetera and thought other people might like to see this also.

Q: Any higher quality versions?
A: You can download the video at 640 x 480 (the resolution I recorded at so I can't get any better) from here:


And I will upload a Vimeo mirror for streaming soon.

If you want to upload it elsewhere yourself, please ask me rather than uploading yourself and I'll see what I can do.

Q: Why were the boxes flying?
A: I used tornadoes to make them fly all over the place, they were invisible because particles were disabled to stop the rendering of dust clouds when each box collided with each other.

The settings of the tornadoes where changed around such as in some clips there was no rotation.

There was one clip that used a "GravityVolume" found in Misc in objects in the rollup bar.

Q: Don't physics still lag with sys_physics_CPU 0?
A: Yes, they do a bit at really heavy clumps of objects colliding, but it's so much smoother than if set at 1 when there's that many physical interactions going on and I think it's an actual physics engine problem where they can lock when colliding, they can't get past what's infront of them rather than it actually lagging like when it's set to 1.

If there was nothing in the way of a moving object, it won't lag on 0 but can on 1.

For more info, see the tutorial (first link in this description).

I really reccommend checking out more songs by Aberdeen City if you like this song.

http://www.aberdeenmusic.com/
http://www.myspace.com/aberdeencity

Q: Are you going to make another one?
A: I'm trying to but am having many problems both with the engine and in real life too.

In the mean time check out the video responses to this video for other people's mass physics videos and you can also make your own and send it as a response and I'll approve it if it's a mass physics video.

Category:

Entertainment

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License:

Standard YouTube License

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Uploader Comments (rapidsharepremium)

  • have fun

Top Comments

  • This is a

    ABadFeeling's video, i dont see any note saying that it is his?

    You should give credit to him as he was the one who made this video. CREDIT HIM!

  • noo

see all

All Comments (14)

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  • loook im leving this to 1 and all to see: if any1 make a video about physics explosion plz if u add audio leave the explosion sond too!

  • i was wondering so much how u made things move like that like syckick? a mod or omething what button??

  • OMG.. you fucking steal videos from ABadFeeling

  • hey mother fucker make your own video

  • what are the codes and such?

  • This is not your video!!!

  • to good to add to fav how about tv!!!!!!!!!!!!

  • wow this looks awsome :D

  • Holy Crap that's so awesome. Think I could play it on my machine? 1.87 GB RAM, 128 MB VRAM, 2.00 GHz.

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