Importing WoW models into 3D Studio MAX with textures Part 1

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Uploaded by on Jan 21, 2009

Hey,

This is a two part tutorial re-visiting how to import a WoW model into 3D Studio MAX with the textures via Milkshape - in HD.

For more info please visit www.iwkya.co.uk and join the hybrid machinima community,.

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Film & Animation

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License:

Standard YouTube License

  • likes, 5 dislikes

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Uploader Comments (iwkya1)

  • hä my gnome is than blue blue lines around him why?

  • @nataliwow1 ignore them, they are milkshape bones. just export it to 3ds from there.

  • 2:25 - 2:30 what do u do? :O

    we just hear your keyboard but you dont tell us what you do to turn him solid...

  • @consisues i dont show these things becasue i have a simple tutorila on my channel shoiwing all shortcuts.. the keys you want is f3 and f4..

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All Comments (131)

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  • hi, i got problems with textures, i have the texture files but, when i'm going to render. a message says :"Missing external files," but i have it in the same location with de model, what i can do? please help me =)  (sorry for my english,i'm from other country)

  • 40.000th :))

  • if i have a robe.. do i have to attach it too? 3:52

  • @RRtoiPPiotRR Same here...

  • wish i had 3ds max 09, the new UI is SO confusing for the materials

  • In your other video, you had textures for your shoulders, head items and body textures, with mine, there are only 2 textures, an eye glow texture and the body texture which alternates between the body, head or shoulder items, leaving the rest out. Any idea to why this happens?

  • Hey thanks a lot for this you really helped me start off on my world of warcraft custom dancing animations!!! I like your videos

  • How do i import the character into a background :P???

  • hey dude, dunno if your still monitoring this, but i was wondering if you had a link to your tutorial on 3DsMax shortcuts, couldnt find it on your channel and im trying to self teach myself the progam so it would be really usefull :P

    thanks in advance

  • is there a way to import character models from wmv into 3d max without using milkshape??

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