Part 3/5 http://www.youtube.com/watch?v=CBp_qcDRG68
Louie / TBL presented a detailed overview of the new lighting system implemented in DICEs Frostbite 2 engine and how it enables us to stretch the boundaries of lighting
in BATTLEFIELD 3 with its highly dynamic, varied and destructible environments. Louie discussed the technical implementation of the art direction in BATTLEFIELD 3, the workflows we created for it as well as how all the individual lighting components fit together: deferred rendering, HDR, dynamic radiosity and particle lighting.
www.evoke.eu
www.digitalekultur.org
A big thank you to the Organizers of Evoke 2011 for filming and to have such a great Event every Year.
Also thank you to Kenny Magnusson (Senior artist at EA DICE)
Sorry for the bad Audio, our HDD Recorder crashed after that!!!
This is a [LKH]CRAZYMAKERSTUDIOS Production made by [LKH]BURNMACHINE and NONGAMER TARKUS
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