This is a simple test figure animated using weighted vertex rotations. I figured it would be quicker and easier to code the animation directly than to figure out how I could create it in a 3D editor.
For added performance I could implement it in a vertex shader, but I have very limited time so it'll stay on the CPU for now. Hopefully I will replace this ugly blob fellow with something more attractive in a few hours.
@gonnavis hes demonstrating how the animation morphing is smooth across the surface.
rouncer81 1 year ago
I could not understand what you want to represent.
Do you want to make digital character walk automatically?
gonnavis 2 years ago