Procedural animation test for Ludum Dare 16

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Uploaded by on Dec 13, 2009

This is a simple test figure animated using weighted vertex rotations. I figured it would be quicker and easier to code the animation directly than to figure out how I could create it in a 3D editor.
For added performance I could implement it in a vertex shader, but I have very limited time so it'll stay on the CPU for now. Hopefully I will replace this ugly blob fellow with something more attractive in a few hours.

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Science & Technology

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Standard YouTube License

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  • @gonnavis hes demonstrating how the animation morphing is smooth across the surface.

  • I could not understand what you want to represent.

    Do you want to make digital character walk automatically?

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