The first part of this video tutorial shows how to import motion capture data into Blender.
Human motion is very difficult and time consuming to animate. Motion capture animation is likely to be superior because it is real and it is also quick to produce, provided you have the equipment.
The equipment used to be only affordable by Universities and specialist companies, but with the mass production of the Microsoft Xbox Kinect motion capture in available to everyone.
The tutorial looks at -
The file structure of bvh files, the most common human motion capture file format.
The bvhacker utility, which is useful for looking at and editing bvh files prior to import into Blender.
Importing the a bvh file and making adjustments in Blender.
The files used and created in this tutorial can be downloaded from -
http://blender.freemovies.co.uk
where you can also find lots of other tutorials and resources.
Just what i needed. Thank you
gun4hire777 1 month ago
I can't describe how much this is helpful. thank you!
itked3 5 months ago
Great tutorial. Would love to see a follow up regarding export or saving created animations to animation libraries for later uses...
Timzero4 7 months ago