Blender 2.5 Importing Motion Capture Data (.bvh) Files and Setting Up a Simple Rig Part 1

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
3,842
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jul 22, 2011

The first part of this video tutorial shows how to import motion capture data into Blender.

Human motion is very difficult and time consuming to animate. Motion capture animation is likely to be superior because it is real and it is also quick to produce, provided you have the equipment.

The equipment used to be only affordable by Universities and specialist companies, but with the mass production of the Microsoft Xbox Kinect motion capture in available to everyone.

The tutorial looks at -

The file structure of bvh files, the most common human motion capture file format.

The bvhacker utility, which is useful for looking at and editing bvh files prior to import into Blender.

Importing the a bvh file and making adjustments in Blender.

The files used and created in this tutorial can be downloaded from -
http://blender.freemovies.co.uk
where you can also find lots of other tutorials and resources.

Link to this comment:

Share to:
see all

All Comments (6)

Sign In or Sign Up now to post a comment!
  • Just what i needed. Thank you

  • I can't describe how much this is helpful. thank you!

  • Great tutorial. Would love to see a follow up regarding export or saving created animations to animation libraries for later uses...

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more