Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

3D Metaballs!

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
599 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 21, 2010

Spurred on by my success with 2D metaballs, I went ahead and implemented them in 3D, again with GLSL using raycasting..
I must admit however, I mostly stole the idea from this guy. http://vimeo.com/9121195
So far doesn't have any real optimisations to speak of. I have some planned however.

Edit: I've uploaded the fragment shader for this effect for people to look at. It's not all that efficient and could do with a few optimisations but it's a good start.
It starts off using a simple raymarch to find the metaballs and then refines it with a binary search. The main slow down here is running the raymarch when you can't see the surface at that particular fragment, it ends up searching all the way to the end and finding nothing.
http://needsmoreninja.joerobson.net/Fragment3D.fs

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more