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Sketching a character - Brutus

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Uploaded by on Aug 27, 2007

Sketching a character in ZBrush 3.1

CGportfolio:

http://sergiosantos.cgsociety.org/

web:

www.sergio3d.com

Category:

Film & Animation

Tags:

License:

Standard YouTube License

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Uploader Comments (sergiossn)

  • can i ask you a question? if we turn this model into a low poly( like. to use as a gaming model) can we still use these high poly meshes as shaders for textures? like normal maps and stuff?

  • @dfghj241 yes, that is how it works

  • I know this vid is already over 4 years old butI love how manly you desinged his face. He looks really like a brutus. Thanks for sharing!! :) I hope you keep up this wonderful works!

  • @Orsuss Thanks!

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All Comments (87)

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  • @sergiossn awesome!

  • At :15 seconds in, it looks like you invert the mask, and extrude the skull to make the primary form for his hair. How did you go about doing that, is there a specific function you used, or did you just invert and scale up? Thanks.

  • Looks like someone crapped in his cornflakes

  • What brush did you use on this model on the part where you detailed the forehead, the ears... the one with the smooth edge but clay-like effect?

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