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Unreal Engine PhysX Cloth test

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Uploaded by on Jun 3, 2009

A short test I did to test PhysX in Unreal Tournament 3. The character used is from Davision at http://www.vitamin3d.com/UT3-EgyptianWarlord.html

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Gaming

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  • likes, 6 dislikes

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Uploader Comments (fsmaestro)

  • thats terrable

  • @Jimmybobburns like your spelling. It's a test from 2009. Perhaps you'd like to share your work from 2009?

  • I want to guys, just gotta find the time. =/

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All Comments (21)

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  • @fsmaestro hey sorry for being late on a reply but my cousin shares my acount and hes dyslexic (probably spelt that wrong) but i didnt say that and it is pretty bad for 2009

  • Amazing

    

  • Could the mesh not be finer? How much farther could the physics go before bogging down the engine? I imagine that rendering the fabric is a lot less expensive than the math.

  • LOL is that rubber mixed with paper?

  • It's like I'm watching technology from 2004!

  • How do you manage to use PhysX within UDK? I've been able to use it only with 3D's Max so far.

  • @mychokehold You did read the word "test" in the title, right?

  • he definitely came through the cloth twice. collision #FAIL

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