@TheAviationfreack You should create a folder in addon scenery. Inside that folder there should be two folders: Scenery and Texture folders. You will put all bgl in the scenery folder. You should declare the main folder in fsx scenery library in order to see it in fsx.
im having a prob the first is i dont know where i should save the compiled bgl file the second when i save it in the default folder of the sbuilder nothing changes when i move it the add on scenery file it sayd an error and nothing also happens so if u could help me tell me
@TheAviationfreack You should create a folder in addon scenery. Inside that folder there should be two folders: Scenery and Texture folders. You will put all bgl in the scenery folder. You should declare the main folder in fsx scenery library in order to see it in fsx.
n170toga 3 months ago
im having a prob the first is i dont know where i should save the compiled bgl file the second when i save it in the default folder of the sbuilder nothing changes when i move it the add on scenery file it sayd an error and nothing also happens so if u could help me tell me
TheAviationfreack 3 months ago
@starwars732 Actually if you're making an airport "inland" you can jump some of the first parts including terrain design.
n170toga 6 months ago
can you say me to wich part i should jump over? i´m doing Pattonville (EDTQ)
starwars732 6 months ago