"Bir-die, Bir-die!" "Birdie! Birdie!" I loved to call the plane in this game Birdie, since it looked like one a bit to me. Only just recently, however, have I discovered that the plane is known as the P41 Racer. This was always one of my most favorite games in this collection. How many of them can be counted that will allow you to fly freely in the meadows, yet needing you to complete a challenge? There are not many that I'm aware of, really.
In Sky Jinx, you must race through the pylon course in the shortest possible time. Along the way, you must dodge trees and hot-air balloons and avoid crashing into them. The blue pylons are needed to be flown on the left side and the pink ones are needed to be flown on the right side in order to stay on course. Unfortunately, at the time that I've recorded this video, I thought that they needed to be passed on the opposite sides in order to stay to pass them properly. I am aware that a sound effect and countdown does occur when they're flown by on their certain sides, but I thought these indicated an improper result as the noise sounded negative. Perhaps, too, that explains the great amount of time increase at the end of the course. It would've been to my benefit if the manual for the compilation had mentioned of this, but it only lists the basic Game Objective, Difficulty Switches, and Game Controls.
This video presents Game 5, which is known as the Tompson Tourney with 99 pylons. It is indeed the longest and most random course of the game, but it was worth it for me since I love this game so much.
Sorry, but I think you got the rules of the game wrong. This is from the manual:
"You must fly to the right of the red pylons and to the left of the blue pylons. There is a 3 second penalty each time you fly on the wrong side of a pylon. Your pylon count is shown above the timer on the screen and counts down each time you either successfully pass or crash into a pylon. So, at the end of the race, the count remaining on the screen indicates the number of missed pylons for that race."
Herbarius 2 years ago
Is that so? Unfortunately, there was nothing mentioned of which side the pylons needed to be flown by to stay on course for A Collection of Activision Classic Games for the Atari 2600's manual. I though that the countdown and sound effect indicated that the player did not fly by them incorrectly (since it seemed to sound like an "incorrect" or "depressing" noise). I suppose, too, that explains the sudden time increase at the end of the run. Thanks for providing that, anyway.
OceanBlueKirby 2 years ago
Where's the sound effects, it's suppose to go "wih-oooohh" when you pass a "thing".
dougduck800 4 years ago
That's present only if a pylon is flown past incorrectly. The blue ones need to be passed on their right side, while the pink ones need to be dodged on their left. If done so, the sound effect will not play and the counter will remain at the number of pylons needed to be flown by for the game setted on, since it is the way to keep properly in course.
OceanBlueKirby 4 years ago
This looks like a very cool game. The tilting plane + shadow is a nice touch. It looks just like a vertical shooter from the future, like 1941 or Raiden, only without shooting.
superpcenginegrafx 4 years ago
I heard both of them were really excellent shooters. I'm a bit impressed by it, also, and I wonder how they did it from time to time. I really adore Sky Jinx, since it's one of the games where the feeling of flying free is present in it. This just might be my favorite game in the collection, actually.
OceanBlueKirby 4 years ago