@technicx08 the interesting thing is how it can be used in projects, you can for example "model" your smoke, and have a 100% full control, something you cannot do with fluids (FumeFX etc) it would be interesting to tweak this further, see just how advanced simulations that could be made... the biggest problem is making the particles fade, (thin smoke) in a realistic way. (like fluids do) so to conclude, both fluids and this plugin have their limitations, their use.
you can only "attach" this plugin to an object ? no particles like HV ?
melbournerockers 1 year ago
@melbournerockers well, yes, you can make an object emit particles, so yep, that's fully possible
erikalst 1 year ago
This looks great and promising, how is the rendering time??
ScottPadbury3D 1 year ago
@ScottPadbury3D check the NT forum link posted above
erikalst 1 year ago
it is great to build fast some clouds and ambient environments.
But there are far too many options.
technicx08 1 year ago
@technicx08 the interesting thing is how it can be used in projects, you can for example "model" your smoke, and have a 100% full control, something you cannot do with fluids (FumeFX etc) it would be interesting to tweak this further, see just how advanced simulations that could be made... the biggest problem is making the particles fade, (thin smoke) in a realistic way. (like fluids do) so to conclude, both fluids and this plugin have their limitations, their use.
erikalst 1 year ago