Capcom did am amazing job, adapting the CPS1 arcade hit and using the power of the Super Nintendo to reamke the game into something completly new and fresh. One of my first games for the system, on...
Capcom did am amazing job, adapting the CPS1 arcade hit and using the power of the Super Nintendo to reamke the game into something completly new and fresh. One of my first games for the system, one of the hardest games of all time. No other game makes you go to the end of the game, only to tell you to go back to the beggining and do it all over again. Amazing graphics and effects, amazing music. Still my favourite game of the series. Let's hope for a quick Wii re-release.
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I'm programming a run'n'gun game on the Super Nintendo and boy are Capcom's programmers stupid. My game has wayyy more sprites on screen and it doesn't have slowdown.
Please show us what you're working on, since in into gamedev myself. However, it's not fair comparing unofficial programming tools in 2009 with the one official available back in 1992. Looking forward to hear more from you. =)
Oh and let's not forget the slowdown! Arggh... sorry but I couldn't stand this one. hats off to anyone who likes it and can get very far without cheating.
Near-impossible difficulty (not even "fun" hard), downgraded gameplay ("super" and yet you can't fire up or down like you could in the arcade/genesis Ghouls 'n' Ghosts)... argh. Sure the graphics are pretty (for console 16 bit), but that's about it. Play the arcade original instead, unless you're a gaming god with infinite patience
man, i've played the snes version multiple times and i don't recall a golden power-up suit! i thought that was only in the sega master system version.
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btw i have the game super star wars the empire strikes!