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Jaedong vs Much 1Set Post Game Commentary

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Uploaded by on Jul 11, 2008

The post game audio had to be cut off and uploaded separately from the video.

Sorry for any inconvenience.

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Gaming

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Standard YouTube License

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Top Comments

  • klaz is right, jaedong could have defended his expos, instead deciding for the counter attack/snipes, it's harder for protoss to switch strat, than zerg. jaedong used that flexibibility to adapt his strat. it was jaedong adapting to much's ground build that won the game.

  • I agree with Klaz. Jaedong had the control. And let Much do some dmg.

    Nice post game analysis.

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All Comments (19)

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  • They're all biased towards their race of choice. It works out fine.

  • Great split up commentary

  • Klaz i think you are an amazing comentator, i tjus thin

    k you are a little biased.

  • it seems the idea is to allow viewers to skip this part if they indeed dont like it

    it also allows for viewers to comment on the game at the game and comment on what the commentators said or speculated about the game here

    personally i like it

  • sair reaver is very resource intensive early you need to dump it into sairs, reavers, reaver/shuttle upgrades AND air upgrades not to mention cannons and a few zeals to keep from getting bowled over. really need 3 bases for it like on andromeda or maybe even colloseum

    as far as countering this kind of build i think much should have tried to just do speed-zeal task forces to raid drones instead of committing his whole army on attacks IMO

  • Holy shit, I forgot to mention the most important thing: I like the effect the post-game commentary being separated has on the commentators themselves. It gets the dudes here into the mindset of rumination and further analysis, rather than keeping it as a mere afterthought. This way encourages better quality discussion, I really like it! Nice call on this dudes, keep it up.

  • That's funny, because I REALLY like the idea of splitting the commentary and post-game. Granted, it's more work, and seemingly a lot to ask for, and these guys do a lot for us. But if they're willing to go the extra step, it would be a great convenience. Knowing how long the actual game is, and the post-game commentary, makes things easier for a wider range of people and preferences. It's the same reason there's a separate post-game show scheduled in TV sporting events.

  • I think what Diggity said near the end is right. On this map mobility is really key, and that generally hurts Protoss players because Protoss' prowess is in large, bulky armies, whereas Zerg units are way more expendable and squads of Zerglings, Mutalisks, and even drop tech and be used freely whereas Protoss is really limited in its mobility options. We saw the crackling raids by Jaedong in their proleague meeting. I think Protoss players need to find a way to counter this (sair/reaver?)

  • I don't like the idea of splitting commentary in two unless forced to (length limits). Less clicks I need to see all the content, the better. In theory this could only help to lower the "spoiling" in comments, but many would still end up commenting the game on the actual game and skip the postgame part. Probably more viewers hear the closure if it's in the same part.

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