Shadow test.
Shadows implemented using Shadow Volume algorithm. Scene has a single Point Light source. Yet to be extended to Directional Lights and Spot Lights. Build is still glitchy, there are some artifacts appearing on the screen and engine crashes while going full screen. Will be resolved in the next update.
Info:
Useless Engine is my own 3D rendering engine thet i'm developing in C++ using Visual C++ 9.0 IDE. DirectX 9 (DirectX June 2010 SDK) and HLSL.
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