a demo piece created for my masters in computer science with games dev.
Projected Shadows
'Squish' Shadows
Reflections (in a stenciled region)
2D and 3D L-System based animations
Particle System with: Point, Billboarded and Cube particles
GLSL toon shader
Simple Fog
Wire-frame, flat and Gouraud view modes
Scene is built entirely from a script file
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