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CG Face -- Realistic Eyes

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Uploaded by on Apr 30, 2009

Demonstration of computer-generated character face and skin shaders.
Nerds: techniques of note involved in this render include sub-surface scattering, sticky skin around the eye, expression-driven displacement maps, and the camera's shallow depth of field. Modeled, rigged, animated and rendered in Maya.
Modeled by Diego Fant, textured by George Baker, and animated by Andy Palumbo.

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