Sonic the Hedgehog 3 & Knuckles (Knuckles) - Part 11 - Sand traps, golems and ghosts

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Uploaded by on Nov 3, 2011

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And we land back in Sandopolis, so you pretty much know what to expect here. Avoid the spikes and deadly quicksand, and the crushing pillars that love to hide in the ceilings of narrow walkways that will come up and just crush you to death and ruin your day. And we can't forget about the badniks, now can we?


Badnik Watch
Skorp - like the real-life scorpion, Skorp is able to extend its stinger to hit you even if its far away.
Sandworm - Looks like Catakiller has a quicksand brother. Sandworms, like their name suggests, exist only in quicksand and they like to jump in and out of it, so watch out; their bodies are lined with small spikes
Rock'n - A badnik partially concealed in rock, jumping on them won't do you any good. Only spinning or Spin dashing into them gets rid of them.

Golem
Hits: 0

You know the drill. Let Rocks-for-brains just jump on over to the edge of the sandy platform and let him jump to his death in the quicksand.

Move along people, nothing to see here. Time to go pyramid raiding for Act 2.

Right off the bat, RUN! Those damn ghosts are roaming the place, so you better get to the nearest light switch before they decide to haunt your ass to death. If you come in with a shield, you might have a chance for it to hold out until you can grab a ring, but if you don't have one, I can only advise you to find a ring or the switch before you suffer a truly, cheap death.

Near the end of the act, Knuckles has his own area in the pyramid to traverse, which involves filling the room with sand so you can push a stone into one of the door switches for it to serve as a weight to slow the door down, allowing you to climb through the last area until you come to the last checkpoint from the boss.

EggRobo Golem
Hits: 8

Everything from the encounter wit Robotnik works here, except the golem moves much faster with EggRobo at the controls, so mainly you just need to be careful in timing your hits to knock the armor away and damage him, while at the same time, avoid getting hurt as well as preventing it from ramming into you at the other end of the room.

After dealing with EggRobo, we head towards the fiery core of the Floating Island and nearing the end of Knuckles' story.

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