City of Heroes Judgement Incarnate Animations (Issue 20)

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Uploaded by on Mar 6, 2011

Demonstration of the four types of judgement available in Issue 20. Each one can have its colors changed at the tailor, just like standard powers. These are all the common (first) level of judgement. They do about 480 damage to even level enemies. Higher tiers of judgement have similar animations, but have additional secondary effects and damage, as well as having a larger area and target cap.

Pyronic - targeted area attack
Cryonic - cone attack
Ion - chain attack. The chain will continue even if it misses a target, unlike other types of chain attacks
Void - point blank area of effect

Guide to incarnate powers can be found here: http://boards.cityofheroes.com/showthread.php?t=254417

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Uploader Comments (SirJack33)

  • Are the animations for the different levels the same? Or do they get more impressive and/or more damaging?

  • @ShadowWolf3998 It's hard to tell. I think they might be slightly larger at higher tiers, but I'm not sure. All of the animations are generally the same though.

  • Nice video. do the judgement blasts cause redraw btw?

  • @Dharien Yes. Assault Rifle/Trick Arrow/Mace Mastery Corruptors everywhere are crying out.

  • @SirJack33 Redraw FEELS bad, but actually is irrelevant - extra time is included in all animations. If you need to redraw, you do it, if not, the buffer time goes unused.

  • @efernalgumby It depends on the specific set. Spines is like that, but many sets have been changed so that redraw time isn't built into the animations.

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All Comments (27)

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  • incarnates break/ruin the game..sigh

  • @Mikeattackstheworld Get both. Swap 'em out as you please.

  • Rock on for posting these! Been trying for a while now see info on youtube for all the new stuff that came in I20

  • Thanks for posting, this is exactly what i wanted to see, now i have to figure out, the electricity, or the Dark powered one... hmmm

  • Ion is hella fun

  • Thanks for posting this

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