Sounds of Cyrodiil - The Dungeons Trailer

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Uploaded by on Jun 22, 2011

This is the trailer showing the work I have made on my Oblivion mod, Sounds of Cyrodiil. SoC adds around 200 new sound effects to enhance your audio experience in Oblivion in the game's three areas: The Wilds, The Dungeons and Civilization.

This is the second trailer, showing The Dungeons' sound effects and atmosphere.
For more details about Sounds of Cyrodiil, visit the discussion thread at Bethesda Game Studio's Official Forums:
http://forums.bethsoft.com/index.php?/topic/1092934-wipz-sounds-of-cyrodiil/

Music Credits:
Russell Shaw - Down Deep

The Wilds Trailer: http://www.youtube.com/watch?v=A4tdt6iY_b4
Civilization Trailer: http://www.youtube.com/watch?v=Btr1z-Q5HcY
Special Events Trailer: http://www.youtube.com/watch?v=wV9IGNyk_68

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Uploader Comments (VEProductions)

  • I love all of your work so far. My only suggestion would be to make some of the shrieks/and some sounds a bit more "distant" (lowered volume?) they feel too close to the player. But overall this is amazing. Great work!!

  • @bboyforever2002 Thanks for the feedback. :) Actually some sound effects in the video were edited in and they are the ones that might sound too loud, especially when compared to the in-game ones.

    I had to edit them in because since the sounds are played randomly with a random delay between them, you can be a minute without hearing a sound. Still, I'll double check my files and see if there are some that I could lower. ;-)

    Cheers!

  • @VEProductions Man, I love all of your work especially with the sound, my only question is will there be any conflict with some mods that change the caves? I mean it's a sound mod but still. Other than that thank you for making this mod, it really gives an ambice in those caves and dungeons also raises the fear factor, just entering a fort you'll hear the zombies and ghosts moaning and doors opening.....epic and also scary! One more Q. Will you add Highrock? Thanks for the mod :)

  • @sezani

    There can only be conflicts with some sound mods that add sound atmospheres to the same areas as Sounds of Cyrodiil. For example, sound mods that add music to taverns, chapels or looped sound effects in city streets.

    But Sounds of Cyrodiil comes with a menu that allows you to enable/disable SoC's looped sounds if you prefer to keep the tavern music or other looped sounds from the other mods you run.

  • @sezani

    As for Highrock, SoC comes with a Master File that easily allows the modders to add SoC's sounds and scripts to their new environments.

  • How about a sound set for places with bandits in them?

  • @Bandfred This is part of the "Standard" sound sets. Any dungeon that does not have Undead or Daedras uses the standard sound effects for the appropriate location.

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All Comments (12)

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  • Wow amazing work.

  • gained a new subscriber.

  • @VEProductions Thanks, but in future will you add the province of Highrock, so that the player can travel there? Thanks.

  • GREAT Work, this is going into my "never play without" mod folder.

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