Castlevania is a video game series created and developed by Konami. The series debuted in Japan on September 26, 1986, with the release of Akumajō Dracula (Akumajō Dorakyura, Devil's Castle Dracula) for the Family Computer Disk System (FDS), followed by an alternate version for the MSX 2 platform on October 30. Although the MSX 2 port (localized in Europe and Brazil as Vampire Killer) was released first outside of Japan, the series did not receive wide attention outside of Japan until the FDS version was ported to cartridge format for the Nintendo Entertainment System and localized for North American and European releases of Castlevania in 1987. The series soon became one of Konami's flagship series.
The Castlevania titles have been released on various platforms, from early systems like the Nintendo Entertainment System to modern consoles. It has also been released for Pocket PCs and mobile phones.
The very first console title, Castlevania, released in 1986 by Konami, was a typical platform game in which the player takes the role of Simon Belmont, a descendant of the Belmont clan, a family of vampire hunters. He travels to Dracula's demonic castle, Castlevania, and fights his way through, eventually destroying Dracula himself. Belmont's main weapon is a whip called "Vampire Killer", while the secondary weapons are powered by Hearts, found by whipping candles. Common secondary weapons include a dagger, holy water or an axe.
Castlevania II features several exclusive elements, including a world map the player was free to explore and revisit. The player could also purchase supplies, equipment and weapon upgrades in several different towns. Castlevania III: Dracula's Curse, released in 1989 for the Nintendo Entertainment System, while having more in common with the original NES Castlevania, included new features such as alternate paths with different stages and multiple playable characters.
A major turning point in the gameplay mechanics of the series was Castlevania: Symphony of the Night, released in 1997 for the Sony Playstation. Symphony of the Night introduced a new style of gameplay, termed "MetroidVania" or "Castleroid" due to its similarities with the side-scrolling games of the Metroid series. It also used console RPG elements, such as collectible weapons, armor and other items. Some subsequent Castlevania games have since followed this.
Ayami Kojima's art was introduced since Symphony of the Night, and has been featured in a few other titles. Years later, the first two Nintendo DS Castlevania returned to the anime style used in the original Dracula X: Rondo of Blood, among other titles, in hopes of broadening the player demographic by not discouraging slightly younger Nintendo DS owners to be put off by Kojima's art. Dawn of Sorrow was the first game to do this, and the second DS release Portrait of Ruin followed with the same style.
The first games in the series to employ 3D graphics were Castlevania and Castlevania: Legacy of Darkness for the Nintendo 64.
Koji Igarashi has stated that if The Dracula X Chronicles does well, the series may return to the more traditional style of the original games.
The success of the Castlevania series has resulted in Guinness World Records awarding the series 7 world records in the Guinness World Records: Gamer's Edition 2008. These records include "Most Games in an Action Adventure Series", "Largest Number of Platforms for One Series", and "Longest Castlevania Title" for the 1999 release Castlevania: Legacy of Darkness.
This is probably how Simon really did it when he went into the castle to kill Dracula.
JTcombomode 1 year ago 6