xNormal DX10 realtime color bleeding
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Uploader Comments (jogshy)
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All Comments (2)
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i spot severe indirect lighting shimmering when u move the light source.
It must be caused by low sampling rate on indirect light bounces.
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Nice! one step closer ! next real time photon bouncing from multiple lights. There is such an option in STALKER, where every light except Sun can be made to cast photons which bounce off depending on the iterations specified, but do not cast shadows as of now.
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This was recorded on a GF8500 GT btw, 60FPS
jogshy 4 years ago