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xNormal DX10 realtime color bleeding

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Uploaded by on Mar 11, 2008

xNormal 3D viewer's realtime global illumination color bleeding of the upcoming 3.14.4 version using Direct3D 10.0 ( soon in D3D10.1, DX9 and OGL2 too ).

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Uploader Comments (jogshy)

  • This was recorded on a GF8500 GT btw, 60FPS

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  • i spot severe indirect lighting shimmering when u move the light source.

    It must be caused by low sampling rate on indirect light bounces.

  • Nice! one step closer ! next real time photon bouncing from multiple lights. There is such an option in STALKER, where every light except Sun can be made to cast photons which bounce off depending on the iterations specified, but do not cast shadows as of now.

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