Uploaded by RedaktionPages on Aug 21, 2008
(c) by intel.com
http://softwareblogs.intel.com
At 11:30 a.m. CET Intel's Jérôme Muffat-Méridol and Basher Khan entered the stage at GCDC'08 where they talked about the real turbo for gaming software namely Intel Software Tools for optimized games and other fancy 3D apps.
Jérôme's part covered all interesting facts regarding Intel Threading Building Blocks (TBB). Basher on the other hand gave an good overview of what Intel is doing for the developers community in terms of optimization tools. In particular he talked about Intel Integrated Graphics and multi-core enabling.
After his tech session we grabbed Jérôme for a short interview outside the venue close to the tiny lake which is in the center of Leipzig's fairground (reminds me a little bit to the Munich where Systems fair still takes place once a year).
Jérôme's view on Intel TBB was quite informative: that it's a very efficient way of optimizing your gaming code and that Intel Tools helps you to check whether you did a good job on parallelizing your 3D software in order to run best on Intel platforms. But he gave away another secret: Intel Compilers are quite famous and often used for the last 15 years now. And the explanation Jérôme delivered was both simple and convincing: because Intel is knowing their platform very well (sic!).
BTW: Intel is using their own compilers for their benchmarking tools which they use for testing and comparing purposes.
We also learned that using Intel VTunes is quite time consuming and very helpful at the same time. VTune supports developers finding all bottlenecks in their code and eliminate them with VTune's help. Finally Jérôme had an honest desire to all the developers out there: please use Intel TBB as it's a smart tool which helps you getting the best out of your gaming and 3D apps.
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