Modern Warfare 2: Intervention Gameplay 1

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Uploaded by on Dec 24, 2009

*Widescreen intervention test*

Please read Description before commenting.

Yeah, I'm not that great, not terrible, but I still need a lot of work. Definitely significantly worse than I was back in my CoD4 days. But I'm trying my damn hardest to do well with the Intervention. Quickscopes are tough for me, my crosshairs just dont seem to line up right. I can drag-shot somewhat well, but a normal quickscope isn't my kinda deal yet.

The toughest part with this class is not the killing, but the staying alive. All of your perks go towards perfecting your RIFLE, NOT YOURSELF.

FMJ-More Damage: Surefire One Shot Kill, Better penetration.
Steady aim-Increase No/Quick scoping Accuracy
Stopping power-Surefire One Shot Kill
Sleight of hand-Faster ADS (And longer breath, but if you're good, you wont need it.)

All of that is for your rifle.

You are completely susceptible to heartbeat sensors, UAV's, you give away your position when you fire, and your footsteps are loud. You have to be VERY smart when playing this class, and thats why its hard.

Oh well :/

In any case, FYI, the intervention has the longest recorded confirmed sniper shot in the history of all sniper systems. Its and amazing gun, much more imposing than the 50 cal. .408 rounds are 1/3rd's the weight of a .50, but keep their momentum and speed longer, so in the end, much more accurate than the barret. Thats why i prefer the intervention.

Thanks for watching!

-Rin

PS: A tip for everyone. 99% of the time, unless two people far down the range are in your sights (You'll see an example in this video), YOU NEVER WANT TO KEEP AIMING DOWN YOUR SIGHTS. ALWAYS UNSCOPE AFTER EVERYSHOT. It doesn't matter if you missed, hit the target, or killed, You want to get in the habit of unscoping after every shot. What happens is you lose breath after your shot, and it becomes difficult to accurately follow up. It also improves your chances of being wary of whats around you, and speeds up your gameplay.

Example 0:43
You see two people in my sights, i take them down. I SHOULD HAVE UNSCOPED, because there was a third I WOULD'VE seen if I did, and in turn, would've shot. But instead I didn't and I almost died as you saw. Keep this tactic in mind people.

Also make a habit of going prone/crouching after every shot. Improves your chances of return fire safety :P

  • likes, 3 dislikes

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Uploader Comments (Tritaga)

  • You might wanna edit your description, FMJ does not increase damage at all. It's still only a one shot to the head, neck, chest, and stomach, with or without fmj. It just looses less damage through walls.

  • Check the stats w/ w/o fmj. Damage changes.

  • whatz better 4 quickscopin/noscopin

    intervention or barret??

  • @HyperFloRida

    Sent you a message.

    But imo, intervention.

  • Kyu definitely approves this video. Do another, and slap "This Apparatus Must Be Unearthed" over top. =D

  • @gbrooks2

    haha, yeah, i didn't have enough footage though :3

see all

All Comments (45)

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  • Hardscoping montage?

  • Ur good

  • like if you laughed at the beginning when you saw the family timer.

  • So uhhh.. Which pixel is the enemy?

  • fukin hell mate go outside with your dazzle recorder and fukin burn it then go inside go onto ebay or amazon and order a PVR u scab

  • @Tritaga it just means less damage is lost through objects. dont rely on the in game stats, check out the range the spas is supposed to have :)

  • this fucking gimp has a family timer hahahah

  • @Tritaga mw2's stats are 80% wrong.

  • 1) sleight of hand pro doesnt give longer breath hold 2) fmj DOES NOT increase ur damage just makes it easy to get a kill through a wall 3) get ur facts straight before u post things because jlopes808 is actually right

  • dude ur sick! nice quick scope at 1:00

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