RPGMaker VX Part 26 - COLOSSEUM LEADER 2

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Uploaded by on Jun 28, 2008

OH MY GOD SOMETHING THAT ISN'T FROM DRAGON QUEST!

THIS IS IMPOSSIBLE! HOW CAN THIS BE?!

OH WAIT, IT STILL HAS "DRAGON" IN ITS NAME!

Before we get to the boss though, we meet Behemoth.

Behemoth is one of three elmental beasts and one deadly lady (who you fight twice; a fake in the colosseum and the real one as one of the penultimate bosses in the final dungeon. The three beasts are fought twice in the colosseum).

Behemoth has 12400 HP and 200 MP. He is the beast of Earth, and as such absorbs Earth while being weak to Wind. His Attack is high, and to compliment that, he uses the standard physical and the same Body Slam skill that Buffalogre used.

He can cast Quake, but won't do that often because his Spirit stat SUCKS. Once his HP hits 3100, there is a moderate chance he will cast Meteor. Meteor is the reason I said what his MP is; it costs 52 MP to cast, so he can only do it 3 times.

However, Meteor hits 6 times. Meteor ignores defense and starts with a base power of 300, but has a variance of 75 an. So in lamen's terms, the damage is random. It can either do little, or very big damage.

Once again though, not too hard.



**SPOILERS**


Here we have the second Colosseum Leader, Dragon. No. It doesn't have a fancy name. It's just a dragon.

The dragon has 10,000 HP. He can use two physicals in a row, and a move where he beats his wings and inflicts Wind-based damage to your entire party that runs off half his Attack. On his first turn and every 3 turns afterwards, he will almost always use the same Scorch skill that Hacksaurus and Dragon Lord's true form have.

On his second turn and every 7 turns afterward, there's a chance he'll use Warcry to stun your party.

When his HP hit 5000, he becomes enraged and his Attack is increased by 1.5 (150%) and he then immediately uses Scorch, even if he already took his turn.

Over all he's not too difficult. Just keep hacking away at his HP.

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Uploader Comments (RoarOfRa)

  • How do you make enemies move twice?

    And how do you let attacks hit more than three times?

    Awnsers pl0x

  • Well, what I do is make the skills and then give them Common Events. Inside the Comment Event for a skill, I set a random variable I named "Multi-Action" (naming is not required; it's just convenient) between two numbers (in Dr. Snapped's case for his offensive skills, I set it to 4) and set a conditional branch for each number without handling for when conditions do not apply.

  • also make a second version of each skill that has the Commen Events in them; the second version is the same but doesn't have the Event in it. In each conditional branch, I set a Force Action. For Dr. Snapped, 1 and 4 are set to Attack, 2 is Kazammle and 3 is Lightning Storm.

    Disruptive Wave is set to be used when a state called "Break-Ready" is inflicted on him and has the same Common Event.

  • For hitting more than 3 times, I make two Meteor skills. The first actually costs MP, and its Scope is set to 3 Random Enemies. I give it a common event that forces the specified enemy of the Troop (in this case enemy no. 1) to use the second one immediately afterward. The second Meteor's Scope is also set to 3 Random Enemies.

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  • Heck, Final fantasy sprite, possibly sprites from hundreds of other games.

  • behemoth.....*twitch* I HATE THE BEHEMOTH!!! it doesnt deserve its boss music in final fantasy 4! It deserves te have meter cast upon it endlessly!!! How can a supposed "boss" monster be found in the wild???

  • nice, um.., you have to credit square or what ever company for those sprites because if you release the game publicly, they can sue you. (dragon warrior monsters sprite)

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