Created by www.speffects.com. This segment is a test piece for the movie Human Food. It was presented as a tutorial in the technical manual Maya Cloth for Characters. www.speffects.com
you should make an animation where he takes off the jacket and like hangs it on sumthing. like i kno the cloth isn't animated, but so the person like takes off the jacket or sumthing cuz it would be pretty cool to see how the cloth acts to it.
@nogie8 If this is actually a motion capture, I do not see why this is not possible to happen in reality. I mean, it's not like he forgot to animate that part. It's probably just bad camera angle that makes it looks so.
I am currently graduating as an animator by the way ;) So i should know what I am talking about. Cheers.
I mean the balance point. At 0.15 again, you can see he should lean to his left ( our right ) But that isn't in the vid. It just looks so stiff. I do agree with you that the movement of the arms and legs are smooth and, if you may call it "realistic".
@nogie8 I guess you are referring to the lack of details in the foot when it lands and the hand. But the general movement of the body is something that is derived from real human body doing the same move, albeit lack of details, so I wouldn't call it not realistic. Sorry if i misunderstand you.
the motioncapture software doesn't register all the motion. that way you get the weird falling over stuff. (my english isn't too good). at 0:15 you can clearly see that the ballance point is not included in the animation causing the foot to stick in the ground. When you move it's not that stiff. still kinda hard to explain, not naturewise in any case xD.
Did he shit his pants?
10GreenDay01 7 months ago
you should make an animation where he takes off the jacket and like hangs it on sumthing. like i kno the cloth isn't animated, but so the person like takes off the jacket or sumthing cuz it would be pretty cool to see how the cloth acts to it.
seriousamm 1 year ago
@Nooblike0ivan ok ummmm i know it's been 11 MONTHS but if anyone gave you a link tell me PLEASE I NEED IT!
SheldonBlanks 1 year ago
@nogie8 Thank you. All the best.
SluF08 1 year ago
Succes with your carreer as an animator, and thank you for telling me it was the bad camera angle. Have a nice day.
nogie8 1 year ago
@nogie8 If this is actually a motion capture, I do not see why this is not possible to happen in reality. I mean, it's not like he forgot to animate that part. It's probably just bad camera angle that makes it looks so.
I am currently graduating as an animator by the way ;) So i should know what I am talking about. Cheers.
SluF08 1 year ago
I mean the balance point. At 0.15 again, you can see he should lean to his left ( our right ) But that isn't in the vid. It just looks so stiff. I do agree with you that the movement of the arms and legs are smooth and, if you may call it "realistic".
nogie8 1 year ago
@nogie8 I guess you are referring to the lack of details in the foot when it lands and the hand. But the general movement of the body is something that is derived from real human body doing the same move, albeit lack of details, so I wouldn't call it not realistic. Sorry if i misunderstand you.
SluF08 1 year ago
the motioncapture software doesn't register all the motion. that way you get the weird falling over stuff. (my english isn't too good). at 0:15 you can clearly see that the ballance point is not included in the animation causing the foot to stick in the ground. When you move it's not that stiff. still kinda hard to explain, not naturewise in any case xD.
nogie8 1 year ago
@nogie8 What are you talking about? This is probably motion capture. If this is not realistic, nothing else is.
SluF08 1 year ago