On traditional tables, people often manipulate a variety of physical objects, both 2D in nature (e.g., paper) and 3D in nature (e.g., books, pens, models, etc.). Current advances in hardware technology for tabletop displays introduce the possibility of mimicking these physical interactions through direct-touch or tangible user interfaces. While both promise intuitive physical interaction, they are rarely discussed in combination in the literature. In this video, we present a study that explores the advantages and disadvantages of tangible and touch interfaces, specifically in relation to one
another.
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