Propinquity is a prototype game based on the proximity and rhythmic movement of two players. In this game, each player, by wearing soft proximity and touch sensors, becomes the other player's game controller. Each player must trigger the sensors on the other's body as indicated by wearable LEDs. This game was developed in the group for Technoculture Art and Games at Concordia University in Montréal and demoed at the Conference for Ubiquitous Computing in Sept 2010.
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