Fairytales Studio - SpiritX Game Engine (XNA) Part IV.

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Uploaded by on Aug 7, 2008

I made a small editor (GUI is missing, so i did not render any texts), and finished bloom effect.
With the editor i can go through every model used in the program. These models are far from 'finished', but for testing they are good. The textures are also just for testing.
A method loads every texture found in a main texture directory, and because the editor can go through the parts of the models, for every part i can load different texture.
While running, postprocessing can be switched on/off. I used only the bloom effect for PP, its alpha value can be changed at runtime too.

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Science & Technology

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Uploader Comments (Kuzanth)

  • I would buy this

  • Thx, but its not a big thing. It doesn't worth anything, only to me. However, I'm making a game with an upgraded version of SpiritX. I hope it will be ready in the next few months. I really like the cel shaded and bloomed graphic of that new engine. :)

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  • thats awsome

  • Az a répaember nagyon rideg! :O

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