I recommend checking out my NEW much faster version of this! http://www.youtube.com/watch?v=n4-4NBcz-To
Part 2: http://www.youtube.com/watch?v=bRlhcwDWo3U
This is my complete, non-tool assisted, no cheating, speed run for Portal! It took forever to finally get it right so I hope you enjoy watching it! Final time (minus loading screens and elevators) is 14 minutes and 45 seconds, with a little more optimizing it might be possible to get it down to 14 minutes.
Normally I don't do speedruns for modern games, but since this is one of my favorite games of 2007, I thought it deserved its own speedrun.
Portal is a single-player, first-person puzzle game created by Valve as part of "The Orange Box" in September 2007 for Windows XP, Xbox 360, and the Playstation 3. In the game, which takes place in the Half-Life universe, you play the role of a female test subject named "Chell" for a company called Aperture Science.
During the course of the game you go through a series of progressively more challenging test courses, the ultimate goal to reach the exit elevator in each. In each level you are guided (and taunted) by a computer AI called GLaDOS, which is apparently the only "sentient" being in the facility.
To accomplish your tasks you get to use a "portal gun" which allows you to create two inter-spatial portals between planar surfaces. The portal gun creates two "end point portals" a red/orange one and a blue one. Anything entering one portal will exit through the other. If subsequent portals are created, the previously created portal of the same color is replaced with it. Unfortunately, not all surfaces can actually accommodate a portal (the game would be quite short if they could).
Due to the power and flexibility the portal gun allows, some of the levels are quite abstract and force you to think creatively about the game's physics to complete each level. An example of this is "momentum redirection" (called "flinging" in the game) in which objects will retain their speed as they pass through the portals but their direction will be altered depending on the orientation of the exit portal. This allows you to launch objects and yourself over greater distances than would otherwise be possible, several levels strongly emphasize this to introduce you to the concept.
just... WOW you're going faster than GLaDOS can speak!
chaoticpix93 1 year ago 8
10:13-10:38
well that wasn't confusing as fuck.
TinnedWaffles 1 year ago 6