Ratchet and Clank Speedrun
On PS2 DVD recorded
By RJWaters2
Segment 14: Quartu (Drek's Fleet infobot), Drek's Fleet (Veldin infobot)
Quartu: This segment is the highlight of the run. Not in play quality, but in sheer gamebreakiness. How I was skipping this part changed a lot in the runs. When I discovered the ramp-up to the infobot room, the door would open for me from this side. Then, it wouldn't, ever again, on any other attempt. My only explanation for this I got from the weirdest glitch I'd seen. I was going through the hologuise part of Quartu, at the place after the ledge hanging. All forcefields had been deactivated, and instead of the robots there, there were 3 tesla robots (from on the way to Giant Clank) in their place. Because of this, I took in account when the room's door opened, there wasn't a robot in there as per normal, but 5 or so robot dogs from the path to Giant Clank. I have no explanation for any of it.
So, I opted just to do the Giant Clank and abuse a S-I in the first vendor room on Quartu to go straight to the race. Back then, I still acquired the hoverboard.
On the second run, I discovered that Giant Clank's (triangle) move has long distance, and I knew that killing the robot sentries would deactivate their forcefields. So, I would position Clank on the very edge of the path near the swingshot, then I would have to fall off in mid-attack to get enough distance to kill the first sentry (then pause, exit clank, and run over). This was to be in the route until I just broke down and decided I needed the decoy glove. In the current run, it should be noted how hard it is to go through that door. Quartu is the planet with the most time spent searching for a way to break it.
Drek's Fleet: The original reason I didn't buy the decoy glove and got the hologuise was this level. The first forcefield skip came about when I was just fooling around, pondering how long I could postpone this run. I just start walljumping and notice Ratchet dips in above it a bit. The hyperstrike's homing ability completes it. The rest was just luck. If the robots didn't run closer after pressing the button, I'd have to retreat until they forget me.
The second and last use of decoys prove that all flat (90 degrees with floor) walls can be decoyed through. I play it safe afterwards because getting either decoy skip right is hard enough, and was excited to do both right. And screw the gold bolt. (interesting thought)
nice!
SandeProHiQu 3 years ago
nice glitches and speedrun I gonna do a UYA speedrun ad nDeadlock I have already done this Game
SuperPro6UYA33 3 years ago