Fluid Test 3 Terraria Clone in XNA 4
Loading...
1,465
Loading...
Uploader Comments (mattbettcher)
see all
All Comments (8)
-
terrible color choice for the water... but still cool
-
No problem
Loading...
I DEMAND TUTORIAL
snarkbaited 3 weeks ago
@snarkbaited it's pretty simple ATM. Uses very simple cell based update system. Each cell updates itself based on a set of simple rules. I flip my scan direction every frame to keep things even. I will consider a set of tutorials once I get my website setup.
mattbettcher 3 weeks ago
What is the number in the corner? Can't be FPS because it increases when more particles is added (would be to awesome...), and it can't be particles because it isn't increasing in the same pace that you are adding new ones.. :P
Is it the number of squares with water? I assume each square can hold many "water" and in this way create pressure, or am i wrong?
Nice simulation anyways!
helmesjo 3 months ago
@helmesjo I believe that was the # of ticks to update the water simulation.
mattbettcher 3 months ago
Just a suggestion...Bring the frame rate down to 60 or below. 167 Is waay to fast. I mean, It makes it look silly. I'm not insulting, I think you're a genius, but just bring the frame rate down quite a bit.
JakesRandomStuff 5 months ago
@JakesRandomStuff Water speed is independent of frame rate. The designer also said we wanted the water to flow much slower, thanks for the input!
mattbettcher 5 months ago