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PFlow Toolbox Office Volume 2 - Trailer

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Uploaded by on Nov 18, 2009

The trailer for the upcoming "PFlow Toolbox Office: Volume 2" available at TurboSquid.com shortly.

- The only tutorial collection for PFlow Toolbox#2 of it's kind
- 19 Video Tutorials (over 9 hours running time)
- including over 40 Max files (max2010) and bonus scenes.
- Learn how to combine the PFlow Toolboxes to unfold it's full potential (Buy both Toolbox Offices in a bundle and save money)
- RayFire Fracturing and Explosion Setups

Make sure to check out "PFlow Toolbox Office: Volume 1"! Grab your copy here:
turbosquid.com/FullPreview/index.cfm/ID/496125

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Film & Animation

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Standard YouTube License

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Uploader Comments (PsychoSilence)

  • I love your work dude,I have spent an age on your ripping and tearing tutorial, I do it by the book but when i render it out, it renders out but after about 12 frames the ripping and tearing doesnt represent what the particles do and the objects break into little jittery bits but i load your finished file it works ok, but anything i do makes max extremley unstable what am i doing wrong , I followed your tut to the letter!!!!!!!!!!!!!!! help

  • @CosEyeCan are you caching your particles before you render them? That might be a good idea!

  • @PsychoSilence wow that seems to make a difference i need to test more, i was baking the physx sim i thought you meant that, but there is no where on your tutorial about caching the particles.

  • @CosEyeCan I talk about the caching in the very first tutorial on the DVD :) You should always cache before you render in any case. I just don't mention that in each and every single tutorial over and over again but nevertheless you should :)

  • @PsychoSilence Ok my bad, I just jumped straight to the tutorial that intrigued me the most , thanks for taking time out to reply. :)

  • @CosEyeCan No problem at all :) Glad i could help and hope you enjoy the DVD!

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  • Mentioning on your tutorial about caching the particles in the first place might be a good idea!!!. Caching improves the stability of max but its still prone to crashes and your finished example file doesn't seem to have a cache files operator. It must be something else your not mentioning on the tutorial

  • If i cach the particles it still unstable & this also has the effect of the particle skinner already having little indentations a typical example is. I get the glue and tearing ok, its when the particle skinner is applied i probably get one run through then when i click back to frame 0 my particles and skinner object vanish so i turn off the activate skinning and turn off the particles to try and reset the moment i turn them off.....max crashes or if not is EXTREMLY unstable. aaaaaaarhhhhhhhhh!!

  • Awesome! btw, what is this music in back?

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