Robotech Crystal Dreams [N64 Beta Demo - Cancelled!]

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Uploaded by on Dec 22, 2006

http://www.unseen64.net

"Robotech: Crystal Dreams is an incomplete game for Nintendo's N64 game system, based on the popular Robotech cartoon series. It was developed by Gametek, who unfortunately went out of business just as R:CD was nearing completion after two and a half years of work.
Crystal Dreams was going to be the first full-featured space combat simulation ever built specifically for a console machine. The game storyline and gameplay style would be tightly connected to the Robotech universe, using many familiar characters and ships, and written by fans of the cartoon series. In general play style, it would be similar to PC games such as the LucasArts Star Wars combat sims (X-Wing, Tie-Fighter, etc), or the Origin Wing Commander games. However, unlike most space sims I've ever played, R:CD would have allowed the player to fly anywhere, at any time. Instead of the traditional sim games, where the player sees a cut-scene, then plays a single mission, then sees another cut-scene before the next mission, in R:CD the player would fly anywhere he wanted, and the game would adjust to his actions.
For example, you could decide in the middle of a combat mission to turn around and fly to Armor Platform 4. You might anger the people who are depending on you in the current battle, which could hurt your "reputation" with the RDF, but the game did not require you to win or lose the battle you are in to move forward in the game. Once you started heading towards Armor 4, you might get attacked at random, or get a radio message calling for help... there could actually be two or three seperate battles going on at the same time, and you would have to choose which was most important to you. If you actually made it to Armor 4, you would then have to maneuver yourself into the landing tunnel of the capital ship, where you could then land and visit the shop and buy ammo, fuel, and upgrades for your Veritech using any money you have earned. The idea was to have an open universe to fly around in, rather than a series of linear scripted missions you must win or lose."

http://www.opusgames.com/games/rcd/rcd.html

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  • Of course if you look at them today they look bad, but that doesn't mean they were shitty. THey were awesome at the time

  • You have to remember, that the N64 was around when the PSX and Saturn were around. So comparably the graphics aren't that bad for the time. Especially with this potentially being the launch title for the N-64 in 1996. Then you have to remember that this was only a demo, not even the completed project and you have some idea that the graphics were hardly bad for the time.

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  • Damn! I always wanted a game like this!

  • Damm u basters!!?

  • @bbfreak2006 Actually they were Gametek had never done 3D before and this game was simply to ambitious for them.

  • @Lagonz2000 Harmony Gold owns this licesnse and has forbade anything with Macross here. There has been a ton good Macross games in Japan but we will never get them due to HG BS.

  • This is why N64 failed because so many great titles like this one did not go through.

  • @bbfreak2006 it wasn't necessarily the graphics that had many fans eagerly awaiting this, but how open ended and non-linear the game would be. You could fly to Saturn, and it would taken months to do so, and you could have upgraded you ship with black market weapons. this game would have been EPIC.

  • i have the demo for my emulator, its cool flying around saturn and earth.

  • Don't forget, they would of had a chance to take advantage of the graphics expansion that you had to use for perfect dark and games like that.

  • When a worthy Robotech/Macross game finally appears it gets cancelled.

    Imagine that, an open game, you could fly anywhere and interact with people. That bros and sis is a game, not a shooter!

    Interestingly enough, Robotech/Macross game has continued to come out but they continue to be linear, and remain unpublished outside Japan.

    What's up with games based on licensed material? Is "the game has to be crap" one of the clauses in the license agreements?

  • I wanted this game so bad I was angry when it was cancelled.

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